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The most significant advance was the development of chromolithography, a technological achievement that made bold, richly colored images available at affordable prices.Games cost as little as US$.25 for a small boxed card game to $3.00 for more elaborate games.
In the affluent 1880s, Americans witnessed the publication of Algeresque rags to riches games that permitted players to emulate the capitalist heroes of the age.Games usually have a goal that a player aims to achieve.Early board games represented a battle between two armies, and most modern board games are still based on defeating opponents in terms of counters, winning position, or accrual of points. Their representation of real-life situations can range from having no inherent theme, like checkers, to having a specific theme and narrative, like Cluedo.This has been attributed to, among other factors, the Internet, which has made it easier for people to find out about games and to find opponents to play against.and the elements of luck can make for more excitement, and more diverse and multifaceted strategies, as concepts such as expected value and risk management must be considered.One of the first such games, The Game of the District Messenger Boy, encouraged the idea that the lowliest messenger boy could ascend the corporate ladder to its topmost rung.
Such games insinuated that the accumulation of wealth brought increased social status.
American Protestants believed a virtuous life led to success, but the belief was challenged mid-century when the country embraced materialism and capitalism.
In 1860, The Checkered Game of Life rewarded players for mundane activities such as attending college, marrying, and getting rich.
The missionaries are cast in white as "the symbol of innocence, temperance, and hope" while the pope and pagan are cast in black, the color of "gloom of error, and ... Commercially produced board games in the mid-19th century were monochrome prints laboriously hand-colored by teams of low-paid young factory women.
Advances in paper making and printmaking during the period enabled the commercial production of relatively inexpensive board games.
In Thoughts on Lotteries (1826) Thomas Jefferson wrote: Almost all these pursuits of chance [i.e., of human industry] produce something useful to society.